Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jul 07, 2007, 11:54 PM // 23:54   #1
Pre-Searing Cadet
 
Join Date: Nov 2006
Guild: Dark Horizons [DrkH]
Profession: Mo/
Advertisement

Disable Ads
Default An idea I've not seen regarding leechers

Ok, so I've been playing FA a lot lately and of course, been dealing with the usual leechers and leavers that plague the place and thinking about it.

We all know that leechers are in there to get something for nothing right? And that they don't care how little that something is, it's something more than they'd get by not being logged in, so ANet's approach of lowering rewards won't stop it.

Everyone seems agreed that we want a way for people who do nothing, get nothing, right? So why doesn't the playing community make that happen? Instead of complaining that people don't stick it out when there are leechers, ALL leave. I know, it takes an extra two minutes of your time to get out, get in and get a new game, but if everyone does it, leechers get nothing, and stop bothering.

I know, too idealistic? Not everyone will get the message, there'll always be the hopeful leecher who finds even the chance of getting someting to be better than accepting they'll get nothing. Thinking out loud

Oh well, an actual game fix for this I've not seen but really would've thought it'd be brought up by now (maybe it's instantly erased for coming from the "W" game?) Is having an auto afk flag. Your character doesn't do anything for 1 minute and it flags as afk; you get flagged afk in a PvP mission, you get removed, and if you leave a PvP map early, you can't enter one for 20-30 minutes. There was a great idea I saw in a thread here about that, where the punishment was lessened based on how many people had already left so you're not forced to stick around once half your team's gone.
Maybe just not possible in GWs coding system?
Aroven is offline   Reply With Quote
Old Jul 08, 2007, 12:34 AM // 00:34   #2
Wilds Pathfinder
 
Patccmoi's Avatar
 
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
Default

And when people don't leave, they'll still get something. It might be less, but you said yourself that something for nothing, no matter how little it is, is better than just nothing. How in the world would that hurt leechers? It would just annoy the hell out of every1 else.

It has to be a code fix to control leeching. Tons of valid suggestions were made before, won't start repeating them all.
Patccmoi is offline   Reply With Quote
Old Jul 08, 2007, 02:08 AM // 02:08   #3
Frost Gate Guardian
 
Join Date: Sep 2005
Location: Sapper's bedroom.Also, New York City.
Guild: Bruderschaft Der Verdammnis[BdV]
Profession: Mo/
Default

How about *gasp* making the rewards preformace based, or would that force all the idiots who do absolutely nothing good to quit?
assassin of the god is offline   Reply With Quote
Old Jul 08, 2007, 02:38 AM // 02:38   #4
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

It can't possibly be that difficult to grant no rewards to people who never even leave the spawn pad. That alone would pretty much stop leechers.
Riotgear is offline   Reply With Quote
Old Jul 08, 2007, 06:20 AM // 06:20   #5
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by Riotgear
It can't possibly be that difficult to grant no rewards to people who never even leave the spawn pad. That alone would pretty much stop leechers.
But then people would just leave the pad and afk elsewhere...

None of these solutions would work, as I've seen people go legitimately afk in some matches (whether disconnect or whatever), and it wouldn't be fair to kick those and not let them play for another 30 minutes.
Div is offline   Reply With Quote
Old Jul 08, 2007, 07:56 AM // 07:56   #6
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Then use an escalating faction penalty: For every 20 consecutive seconds you spend doing nothing or staying in the spawn zone (to prevent bots that do crap like cast Healsig over and over again), your faction at the end of the game is reduced by 10%, additively, up to 100%.

I'm not in favor of systems that lock people out. It can not possibly be that difficult to come up with a heuristic that can figure out if someone did nothing for the entire game. Considering most leechers are either people that just push Enter Mission and go AFK, or have a bot effectively pushing Enter Mission for them, that alone would hurt them quite a bit.
Riotgear is offline   Reply With Quote
Old Jul 08, 2007, 01:52 PM // 13:52   #7
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

That would just make the luxons always win, because if you let the NPCs duke it out the luxons auto-win. So all the leechers would move to luxon, and people wouldn't be able to win ever on luxon anymore, and Kurzicks would always win. Yay.

I like Riotgear's escalating faction penalty though.
TheOneMephisto is offline   Reply With Quote
Old Jul 09, 2007, 08:46 AM // 08:46   #8
Krytan Explorer
 
bathazard's Avatar
 
Join Date: Jul 2006
Profession: W/
Default

what about?-
Alliance Battles"'"
Base capture - +faction
fatal blow - +faction
every 1min get +faction for every dead foe in range
-
RA
Fatal Blow = faction
damage x% of targets foe health = x2.5 per = faction
(^mabye a bit complexe^)
xxx= faction

if you leave match before first kill x amout of times you are temperly banded from PvP missions for x amount of time
bathazard is offline   Reply With Quote
Old Jul 09, 2007, 11:41 AM // 11:41   #9
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by bathazard
what about?-
Alliance Battles"'"
Base capture - +faction
fatal blow - +faction
every 1min get +faction for every dead foe in range
-
RA
Fatal Blow = faction
damage x% of targets foe health = x2.5 per = faction
(^mabye a bit complexe^)
xxx= faction

if you leave match before first kill x amout of times you are temperly banded from PvP missions for x amount of time
Yeah, because you know RA needs to be made worse with a bunch of crappy warriors and no monks or conditions ranger.
Div is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:08 PM // 15:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("